Baglunch Games · Meta Quest 3 & 3S · Room-scale VR

Wallbangers

Racquetball VR

A glass-backed court, a ball that behaves like a ball, and seven robots who want your lunch money. Real swings, real spin, real rebounds — first to 15.

Points to win
15
Rival bots
7
On Quest 3
90Hz
Online 1v1
Beta

“Let’s play.”

the announcer, thrilled as ever


01 — The sport

The ball behaves
like a ball.

Serve from the box, keep it alive off the front wall, first to 15. Kills, lobs, passes, ceiling balls, faults, side-outs, second serves — the actual rules of racquetball, physically simulated rather than approximated. Nothing on the court is on rails.

You are in a real court, not a void: a full-size box with a hardwood floor, red service lines, a glass back wall and a ceiling that is absolutely in play. Every surface has its own weight of sound, and the whole room is wrapped in the reverb a concrete box actually has.


02 — The loop

Snap. Swing. Read.

  1. 01

    Snap it to your hand

    Nobody wants to chase a small blue ball around the floor in VR. Reach toward it, squeeze the grip, and arcs of plasma leap off your fingers and pull it in — held, spinning, ready. Then serve from the box like the rulebook says.

    The plasma magnet · flick to throw, the release keeps your peak speed

  2. 02

    Swing like you mean it

    Your racket is not a laser pointer. Swing speed and face angle drive every shot — brush the ball and it takes spin, and spin makes it curve. Air drag, Magnus lift and lively walls do the rest. A lazy flick gets you a lazy ball, and the bot will eat it.

    Physics-first hitting · full swing-arc sweep detection at 90 Hz

  3. 03

    Read the rally

    A corkscrew spin-trail follows the ball, and every wall, floor and ceiling hit stamps a glowing ripple ring on the surface it hit. The court tells you where the ball has been and where it is going, so a full-pace rally stays readable instead of turning into a blur.

    Ten shots in the book: kill · pinch · splat · pass · Z-ball · ceiling · lob


03 — Captures

Straight off the headset.

No mockups, no staging — these are raw grabs from a Quest 3, menus and all. Click any of them to open it full size.

The court is the title screen No menu void — the logo hangs on the front wall of the room you are about to play in.
K.E.V.I.N. has the serve Hover rings, glowing eyes, a racket arm — and a chest full of score pips he is about to light up.
Everything on one card Tourney, Solo, Multi, Practice, Stats and Credits — pointed at with the controller, no wrist menus.
Eight slots, one of them yours Single elimination. You are always top left, and the other seven are drawn fresh every tournament.
Host, quick match, or go find one The little green bead lights up when there is an open court out there to join.
Five if you are busy, fifteen if you are serious Solo games run to 5, 10 or 15 points. Online is always the full 15-point game.

04 — Trailer

Ninety seconds on court.


05 — Your opponent

Meet K.E.V.I.N.

K.E.V.I.N., a floating egg-shaped robot with glowing cyan eyes and hover rings, standing on the court
actual gameplay — he is already judging your form

A floating, hover-ring robot with a racket arm, a chest full of score pips, and opinions about your technique. He learns. K.E.V.I.N. logs where you return serve and where you miss, and the spot he keeps beating you to is not a coincidence. Take a game off him and he detonates into a very satisfying pile of physics debris — then reassembles, ready to go again.

Noob

Nice shot! You’re good!

Feeds you returnable balls, telegraphs his serve by looking where it is going, and genuinely roots for you.

Rookie

Point me. Gotcha.

Plays it straight. Wins some, loses some, and mutters “Belgium!” when you take one off him.

Pro

Pathetic. Is that all?

Hunts your weak side, gives away nothing, and calls the best winner you have hit all night “predictable.”


06 — Tournament mode

Seven robots.
One bracket. Zero mercy.

Eight slots, single elimination, and you are always in the top left. The ladder tightens as you climb — Noob in the quarters, Rookie in the semis, Pro in the final. The seeding is a fresh coin flip every run, but the robots are not: each one keeps the same eyes, the same voice and the same infuriating habits every time you meet them.

K.E.V.I.N.

The Original

The baseline unit. Balanced, patient, and quietly logging every weakness you show him. He has been ready since boot.

“Beep. That means point.”

R.O.Y.

The Hothead

Maximum speed, maximum topspin, maximum mistakes. Every shot is a kill shot. Every loss is the racket’s fault.

“I’M MAXIMUM OVERDRIVE!”

P.A.M.

The Wildcard

Heavy spin on a random axis, every single time. Nobody knows where the ball is going. Including P.A.M.

“The ball tells me its secrets.”

G.A.R.Y.

The Wall

Everything comes back. Soft, patient, eternal. He is not beating you — he is waiting for you to beat yourself.

“Walls do not lose.”

D.O.U.G.

The Cannon

Slow legs, freight-train forehand. Make him move and he crumbles. Let him plant his feet and start praying.

“My legs are decorative.”

B.R.E.N.D.A.

The Surgeon

Backspin slices that die on the bounce, placed to the millimetre. She is not playing racquetball. She is operating.

“I wrote the textbook.”

C.H.U.C.K.

The Opportunist

Five-bounce serve rituals, shameless cheese, and formal protests when he loses. The serve IS the game, baby.

“Belgium! DOUBLE Belgium!”

Noob quarters Rookie semis Pro final · Can you beat all seven?


Online 1v1 — Beta

Quick-match into an open court or host one for a friend, with voice chat on the court with you. It is marked beta because that is exactly what it is — this release is the large-scale test. If a match will not connect, hit the in-game bug report and tell us what you saw. You are the stress test. Thank you for your service.


08 — Built for VR

Comfort is a feature.

Locked at 90 Hz

The whole court is baked — static lighting, no runtime post — because a racquetball rally is the wrong place to drop frames. Quest 3 and Quest 3S hold 90 Hz in normal play, and the ball is simulated on the physics tick rather than the render one.

Turn your way

Snap turning at 30°, 45° or 60°, or smooth if that is your thing. Your call, saved between sessions.

Sprint without the queasiness

Click the left stick for a short burst of speed. A comfort vignette closes in on your peripheral vision while you move and opens back up the moment you stop.

Either hand, mid-match

Fully left- or right-handed. Click the right stick and the racket jumps hands between rallies — no menu, no restart.

Dial in the picture

Quality preset and render scale are both in the options, alongside separate master, effects and music levels.

Walked in, then left alone

A first-boot tutorial puts a racket in your hand and a ball on your strings in about a minute, and it is replayable from the options whenever you want it. There is an in-game bug reporter too — it goes straight to our inbox, and it is the fastest way to get something fixed.

“Match point. Don’t choke.”

the announcer, believing in you


09 — Specs

The details.

Platform
Meta Quest 3 & Quest 3S
Mode
Room-scale VR, standalone
Modes
Solo · Tournament · Practice · Online 1v1 (beta)
Game length
5, 10 or 15 points
Refresh
90 Hz
Input
Touch controllers
Players
1 offline · 2 online
Studio
Baglunch Games