Baglunch Games · Mixed Reality · Meta Quest

SMASH ATOMS IN YOUR LIVING ROOM

Reach into the air and pull a proton out of it. Stack protons, neutrons and electrons into a real atom. Then grab two atoms — one in each hand — and press them together until they fuse. All 118 elements, floating in the actual room you're standing in.

Elements
118
Molecule recipes
6
Controllers required
0
Rooms needed
1

01 — Passthrough

Your couch is still there.
Now there's a periodic table
floating over it.

Atomic Smash Lab runs in colour passthrough. No void, no skybox, no pretend laboratory — the game builds itself on top of your real room. The periodic table wall hangs in your space. The supply racks sit within arm's reach. The specimen cabinet goes against your actual wall.

Take the headset off mid-build and everything freezes exactly where you left it — physics, velocities, audio, all of it. Put it back on and the lab picks up mid-thought. Nothing goes flying across the room while you're not looking.

02 — The loop

Pull. Stack. Smash.

  1. 01

    Pull it in

    A faint pointer line runs from your hand along your aim — no button to hold. Squeeze the trigger at a distant atom and a glowing loop snaps around it. Then physically yank your arm back and it reels into your workspace. Harder yank, faster catch.

    The Electron Lasso · trigger, or an index pinch with hand tracking

  2. 02

    Stack the pieces

    Every element is a recipe of three ingredients: protons, neutrons, electrons. Grab them off the supply racks and drop them into the assembly zone. Get the counts right and the atom snaps together with a crack of light. Get them wrong and nothing happens — the atom simply isn't that element yet.

    Gold is 79 protons, 118 neutrons, 79 electrons. Good luck.

  3. 03

    Smash them together

    Hold grip near a finished atom to grab it — one in each hand — then push them slowly toward each other. The electrons start to race. A covalent bond spins up between them: a tapered plasma spindle with a shared electron pair whirling around the axis, exactly the way the chemistry actually works.

    Trigger lassos, grip grabs. The two never fight.

04 — The wall

All 118. Every one buildable.

Poke a tile on the periodic table wall, or lasso it in from across the room. Here's a taste — tap one to see what it costs to build.

1 H Hydrogen

Build recipe

The simplest atom there is. Your first one, and the one Helios walks you through.

05 — Molecule Lab

Then you start fusing.

Swipe the side arrows to pull up a new recipe. Each one wants specific atoms in specific numbers — build them, then smash them together in mid-air.

H2

Hydrogen gas

Two hydrogen atoms. The first thing you'll ever fuse, and the moment the game clicks.

H2O

Water

Two hydrogen, one oxygen, bent at an angle you can see with your own eyes.

O2

Oxygen gas

A double bond — two plasma spindles running side by side between the pair.

CO2

Carbon dioxide

One carbon, two oxygen, ruler-straight. Line them up or it won't take.

NH3

Ammonia

A nitrogen wearing three hydrogens like a tripod, with a lone pair up top.

CH4

Methane

Four hydrogens around one carbon. A perfect tetrahedron you assembled by hand.

06 — In the box

Everything else in there.

The Specimen Cabinet

Every atom and every molecule you've ever finished gets its own lit pedestal. Finish something new and it materialises in the cabinet right then, mid-celebration, while you're still standing there.

Helios

Your guide. Walks you from your first hydrogen tile to your first molecule in about ninety seconds, then gets out of the way. Skippable if you'd rather just start smashing.

Hands or controllers

Full hand tracking — index pinch does what the trigger does. Or pick up Touch controllers. Both work, and you can switch mid-session without touching a menu.

Snap assist

A physical console in the lab with real buttons you press with a finger. Dial snap strength to 1.0×, 1.5× or 2.0× if lining up particles by hand is fighting you.

Colourblind mode

One button on the same console. Re-keys every particle and bond so nothing in the game depends on telling red from green.

Tracking failsafe

Lose tracking, or lift the headset, and every rigidbody in the scene freezes and every sound cuts. Come back and it all resumes with the same velocities it had. No lost builds, no glitch-launched protons, no audio bleeding behind the system menu.

07 — Specs

The details.

Platform
Meta Quest (standalone)
Mode
Mixed reality, colour passthrough
Input
Hand tracking & Touch controllers
Play space
Roomscale or seated
Players
Single player
Version
1.0.1
Studio
Baglunch Games